Magnifying Glass Effect in Corona SDK

In this tutorial, we are going to create a magnifying glass effect by using bitmap mask. Before starting to write code let’s play with Fireworks or your favorite drawing tool and make images we need for this effect.

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How to Simulate Radial Gravity Without Using Physics Engine Part 1/2

When i played angry birds space first time, i really loved the concept. I didn’t think about how Rovio made it because i knew they used physics engine for it and i really didn’t know much things about using physics engines. Today i still don’t know much 🙂 so i challenged myself to simulate radial gravity without using any physics engine. Aaand challenge accepted.

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How to Create Underwater Ambience Using Bitmap Masks in Corona SDK

featured

While i was doing some experiments with bitmap masking, i had an idea. Could i create an effect that make an image look like it is in the water? After some work, i got pretty satisfying result with some basic bitmap masks. In this tutorial i will show you my way and i am sure you can get better results by trying with different masks.

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How to Move Your Game Object Like Lunar Lander Part 1/2

Lunar Lander

If you have read my previous tutorial How to jump a game character realistically without using physics engine in Corona SDK then you will see in this post we will use the same concept but will take it to the next level. If you haven’t read, it is not a problem you don’t have to.

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How to jump a game character realistically without using physics engine in corona sdk

Movement of free fall

Jumping is one of the main movements that you can’t think of a game character without it. Although it is very easy to write a basic jumping code sometimes you want your characters to jump more realistically. In this post i will write how you can do this without adding physics. If you need physics engine just for jumping then this post is absolutely for you.

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