In the first part of this tutorial we have learned some basics about vectors in 2d and logic of simulating radial gravity. Now it is time to put what we have learned into practice.
When i played angry birds space first time, i really loved the concept. I didn’t think about how Rovio made it because i knew they used physics engine for it and i really didn’t know much things about using physics engines. Today i still don’t know much 🙂 so i challenged myself to simulate radial gravity without using any physics engine. Aaand challenge accepted.