When i played angry birds space first time, i really loved the concept. I didn’t think about how Rovio made it because i knew they used physics engine for it and i really didn’t know much things about using physics engines. Today i still don’t know much 🙂 so i challenged myself to simulate radial gravity without using any physics engine. Aaand challenge accepted.
Jumping is one of the main movements that you can’t think of a game character without it. Although it is very easy to write a basic jumping code sometimes you want your characters to jump more realistically. In this post i will write how you can do this without adding physics. If you need physics engine just for jumping then this post is absolutely for you.